Tag Archive | thegame23

News from Wonderland 3

 

Updates from the most crazy game on the interwebs

 

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Highlights

 

KSTXI -Hyper Fringe Collective – by Theodor Gorlash

Gnosis of Galdrux – by Theodor Gorlash

 

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Insights on the Rabbit Hole

 

The ontological realness of the imaginal – by ARGO – Alternate Reality Game Organization

 

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Soundtrack of The Mad Tea Party

 

Radio K-oti-K Hits, The Best of Goddespell Music – Edition 10

 

Horton Jupiter – BooKs of BokONOn 2: You’re No Good

 

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See you next time and don´t forget to #FollowtheWhiteRabbit

 

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Anúncios

News from Wonderland 2

 

Updates from the most crazy game on the interwebs

 

 

Highlights

2323232323232323~~ by ~T32~

 

Strange happenings at the center of CERN..?Know more, Understand less

 

Insights on the Rabbit Hole

 

Soundtrack of The Mad Tea Party

The Elastic Retreat #Seventy-Something, maybe 80: The Frogs of War – by The Elastic Retreat

Bacchus Beltane 6: Re-enchantment is Resistance – by The Ephemeral Man

 

See you next time and don´t forget to #FollowtheWhiteRabbit

 

News from Wonderland

 

Updates from the most crazy game on the interwebs

 

Highlights

#GrandmaSavestheFuture – The most recent idea of the Supreme Leader of The Cult of Awesome Paranoia is to train grannies to play #thegame23

#Reboot – #TheGame23 site from adacic1033 has now a new publishing system

 

Insights on the Rabbit Hole

Update On The Dangers Of Over-Extending Models – by EonHetwo

On Humour and Insight – by GRITCULT

 

Soundtrack of The Mad Tea Party

Wyrd Daze Five : The Ephemeral Man – All source material originally released in 1980

Radio K-otiK Hits 9 – The most recent edition of the compilation of the best of Goddesspell Music on soundclown.

 

See you next time and don´t forget to #FollowtheWhiteRabbit

 

 

#THEGAME23 IS A DANGEROUS CULT

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________BE WARNED___________
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   🕷 GALDRUX CULT 🕷
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”The Cult’s plans and workings remain obscure even to the few who are aware of its existence. Though its plots may seem random and sporadic, they are in reality part of a vast singular plan to undermine reality.”
– Lucretia Dalencourt
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Since a long time ago, the humanity was used as a piece in a complex  game. This game is being played by unknow beings, whose supposedly is know to us as folklore creatures, spirits, gods or maybe aliens. Apparently there are two sides in this game: The ”order” side and the ”chaos” side (which are just
simplistic human conceptual categories, since the most close definition to these sides would be more like ”static” state against ”change” state).
For ages, our civilization was used by the static/order side, the side who want us enslaved,limited, satisfied by the  three dimensional rules. But at same time, the change/chaos side were the ”evil ones” in the mythologies spread by the order side.
There are two good examples of the fight between these two sides in two mythologies created in different times and  contexts. The first one is found in the egyptian mythology. The myth says that the god of sun, Ra, each night travel to the other side of the earth,  considered by the egyptians a dark realm were the deads should pass to reach the paradise. In this realm, called ”duat”, existed all sort of terrible gods with grotesque forms, and the most powerfull and frightening of them was a giant snake god called Apofis or ”Apep”. Apofis was a god who existed before Ra born from the primordial waters of nun. He was considered the god of ”Chaos”  and ”Destruction”(pay attention that since old times chaos was used only in a bad context) Each night Ra fight with Apofis to keep his world safe from the teeths of Apofis, who want to destroy the reality made by him. The second myth is the ”Cthulhu mythos”. The collection of horror stories made by Lovercraft. If you read with attention, the cthulhu mythos have some interesting parallels with the duat myth explained above: Both have scary gods forgotten and banned, and both gods wish the destruction of ”reality”. In the egyptian mythology, this reality is the universe itself, since in that time they didnt have the knowledge of planets and galaxies, but in the Lovercraft mythos, the goal of the gods(who  are actually some sort of extradimensional aliens) is the destruction of humanity in order to take back the planet earth. Im not telling here wich myth is fact or fiction, i understand these stories as allegories of something we cant understand yet, thats why i showed these two mythologies. You can notice the major difference between then is by cultural  reasons. We can come to the conclusion they are telling the same thing in a different way. But why in both myths the chaos side is portraid as evil or grotesque? well, my theory is that in some sense they can be actually like that, but ”evil” its just a limited vision. Since they are chaotic beings, they are too far from something we can call ”good” or ”evil” in our mundane reality. They goal may look terrible and gruesome, but actually is a good thing. Look, another good example of chaotic god in mythology which it is the greek goddess of chaos itself, Eris. A goddess feared  and/or hated by many, even the gods. Like in egyptian (and in the Cthulhu mythos, by the horror context of the stories) mythology, The chaos goddess Eris is show as a evil and cruel goddess. This only changed when discordianism come to existence, to reveal a new understanding of the chaos. Does it means, like some say, that she ”changed”? Well, i say no, while in principia discordia she is a more fun like character, conceptualize these beings is always a  failure. Eris, Cthulhu, Apofis, all of then are from the same side, one family, but in different masks. They are not ”evil” but the order gods want you to believe in that. These gods want one thing: Anarchy. But not just the political anarchy well know by us,since its dumb to think that a god would care for such a foolish human game. The political anarchy its just a reflection of this cosmic game. They want the destruction of the know reality, the ”matrix”, ”universe”, whatever you want to call. Like in our world the government do all they can to make us believe we need then, that even with the bad things they do, they are the ”lesser evil”, the order gods do the same, they told us that our world is a paradise and we should praise then, or that we should obey they for obtain a paradise in a utopic post life. The chaos gods dissagre with that, they saw the beggining of the matrix, they lived before all, they want the freedom of that aeon once again. In that pre-universe, that ”anticosm” there will be nothing to limit us, the reality will be changable to our desires like lucid dreams, and all will be gods. This is the magum opus of our cult. We dont know how much we will be able to achieve in our short lifetime, but  we want to prepare the future for the return of these old ”gods”  and the time were the prometheus will stole the gods fire once again to us.
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#Galdrux #adacic1033 #thegame23 #LucretiaDalencourt
Galdrux code:
Nam ash thraz u Kan
Nam ash hazhut u mut thûl u huz
Nam ash gash u mut thûl u huz
Nam ash gash u kan huzchorgâz
Nam ashal gash u mut zwatûkbran Krish
Nam ashal mazâg vra zims u zwatûk
Nam ashal vakyat Tharizdun
Dazh Am Galdruks!
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I am the Trickster of the Chaos
I am the eye of the multiverse of the mind
I am the lord of the Multiverse of the mind
I am the lord of the chaos memes
I will be the lord of many lawless paradises
I will kill the gods of the law
I will destroy Tharizdun
Hail Galdrux!
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What is Galdrux?

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It can never be described in language, but it may be another name for what Jewish mystics call Ein Sof, and which Gary Lachman describes as follows: At Kabbalah’s heart is the relation between creation, the finite, physical cosmos, and its infinite, unmanifest source, called the Ein-Sof, which means ‘limitless’ or ‘unending’. This is a sphere or dimension of what we can call ‘negative existence’, which really means that it is a plane of reality that our finite human minds are incapable of comprehending, and not merely a simple emptiness. The Ein-Sof is so ‘other’ than what we normally perceive as reality, that we cannot make positive statements about it. Any positive statement about it, would, by definition, be a limit on it, and as it is limitless, cannot apply.

This negative existence has parallels in other spiritual traditions. It is the Neti-Neti (‘not this, not that’) of Hinduism, the sunyatta or ‘void’ of Buddhism, the Pleroma of the Gnostics. It is even part of the Christian faith. The Athanasian Creed, in use in Western Christianity since the sixth century, declares that the Father, Son, and Holy Spirit are ‘uncreated’ and ‘unlimited’, and in more than one place in scripture we are told that God ‘has neither body nor parts’. It is at the heart of the negative theology of Meister Eckhart, forms the Ungrund of Jacob Boehme’s difficult alchemical writings, and can be found in the Nichts or ‘positive nothingness’ of Martin Heidegger’s ‘fundamental ontology’ and his predecessor Hegel’s tortuous dialectic.

In more scientific terms, a similar idea, but without the spiritual connotations, seems to be present in the way scientists talk about the state of things ‘before’ the Big Bang. I put ‘before’ in quotation marks because, according to most accounts, there was no ‘before’ before the big bang, a confusing situation, to be sure. A kind of non-manifest ‘ground’ of our everyday reality also seems to be involved in the ‘implicate order’ of the physicist David Bohm. There are other expressions of the idea, but I think this will suffice for now.

Galdruxing Manifesto
Galdrux having no prior cause, cannot be contained by any other form of being. Galdrux is orbed around all; possessing, but not possessed, holding all, but nowhere held. Galdrux is omnipresent; at the same time, Galdrux is not present, not being circumscribed by anything; yet, as utterly unattached, not inhibited from presence at any point.
Galdrux is present through all, not something of Galdrux here, and something else there, nor all of Galdrux gathered at some one spot; there is an instantaneous presence everywhere, nothing containing, nothing left void, everything therefore fully held by Galdrux.
Galdrux is not in the universe, on the contrary, the universe is in Galdrux; bodily substance is not a place to Galdrux. Galdrux is contained in the general intellect and is its container. The general intellect is in turn contained in something else; but that prior principle has nothing in which to be. All the rest must be somewhere, and where but in Galdrux?
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Galdrux (un)definition
Galdrux is the whisper of the void, dividing the galaxies.
Galdrux is the name of the cult of the black holes, with hunger for matter to eat.
Galdrux is the word of the madmen
Galdrux is the wisdon of the fools.
Galdrux is this that or neither one.
Galdrux is a metaphysical Spider, in his web of universes.
Galdrux is the secret name of Azathot, which we use to change the reality.
Galdrux is the ark who will lead us to our utopias.
Galdrux is the gateway of the multiverse of the mind.
Galdrux is the Multiverse of the mind
Galdrux is the Prometheus Fire
Galdrux is the key to escape the consensual reality
Galdrux is the weapon against the consensual reality
Galdrux is creation versus destruction
Galdrux is the destruction in the name of creation
Galdrux is a zwatûkbran Krish
Galdrux is vakyat u Tharizdun
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“All stories are true, every last one of them. All myths, all legends, all fables.  If you believe them true, then they are true. If you don’t believe them, then all that can be said is that they are true for someone else.”
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The reality must perish, the life is a dream, therefore, we need to take control over the dream.
The gods will die, and we will replace then, change the enduring illusion. The reality will be  a mirror of our selves and our desires.
For that purpose, i tell we should make a gun of formless chaos.
We cant be this or that, but, at same time, we need the freedom to be this or that.
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”I OPEN NOW A GLITCH IN THE MATRIX AND THE REALITY GONNA BE ALTERED”
”THE TRUE DISCORDIANISM IS SCHYZOPRENIA AND LITTLE WILL BE ABLE TO CONCEPTUALIZE IT”
”BLESSED ARE THE MADMEN, FOR THEY HOLD THE KEYS TO SECRET KNOWLEDGE”
– adacic1033
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CRITICAL OBJECTIVES! :
1: Continue all efforts to awaken as many people as possible by distributing information in all forms. Especially media where we can use repetition to make the message sink in. The subliminal message we want to seed is there is a “Revolution of the Mind” happening!
2: Continue to expose all deceptions, corruption and manipulation that occur to show the masses what is really going on just outside their field of conscious awareness.
3: Target specific groups to weaken the control system…..awaken people in the security system such as those who work in the police forces and the Army as this is the first line of defense for the control system. If we can break the robotic loyalty within these areas we will face less physical resistance because the first level of controllers (Civil servants) will not come out and use physical force against us.
4: Promote REAL Project – REAL Community and Revolution of The Mind to expand awareness.
5: Reach influential people who understand our strategy and can spread the message to larger groups and communities
6: Continue to mentally and physically construct the vision of a new world reality! Maintain awareness, higher consciousness and mindfulness to everyone and everything.
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“We are asleep—in a dream state—and mistakenly think we are awake. One of the fundamental aspects of the ontological category of ignorance is ignorance of this very ignorance; he not only does not know, he does not know that he does not know. We are in a kind of prison but do not know it. This BIP (Black Iron Prison, i.e hyperdimensional matrix) is a vast complex life form which protects itself by inducing a negative hallucination of it.
The occlusion is self-perpetuating; it makes us unaware of it. We are supposed to combat it phagocyte-wise, but the very valence of the (BIP) stasis warps us into micro-extensions of itself; this is precisely why it is so dangerous. This is the dread thing it does: extending its android thinking more and more extensively. It exerts a dreadful and subtle power, and more and more people fall into its field (power), by means of which it grows.
This is a sinister life form indeed. First it takes power over us, reducing us to slaves, and then it causes us to forget our former state, and be unable to see or to think straight, and not to know we can’t see or think straight, and finally it becomes invisible to us by reason of what it has done to us. We cannot even monitor our own deformity, our own impairment. Being without psyche of its own it slays the authentic psyches of those creatures locked into it, and replaces them with a spurious microform of its own dead psyche. The very doctrine of combating the ‘hostile world and its power’ has to a large extent been ossified by and put at the service of the Empire. The BIP warps every new effort at freedom into the mold of further tyranny. The Empire is only a phantasm, lingering because we have gone to sleep.
So long as the root of wickedness is hidden, it is strong. But when it is recognized, it is dissolved. When it is revealed, it perishes…. It is powerful because we have not recognized it. The bombardment of pseudorealities begins to produce inauthentic humans very quickly. The artifact enslaves us, but on the other hand it is attempting to teach us to throw off its enslavement. Compassion’s highest power [embodied higher love] is the only power capable of solving the maze.
The true measure of a man is not his intelligence or how high he rises in this freak establishment. No, the true measure of a man is this: how quickly can he respond to the needs of others and how much of himself he can give. If the final paradox of the maze is that the only way you can escape it is voluntarily to go back in (into it), then maybe we are here voluntarily; we came back in. Anamnesis was the loss of amnesia. You remembered your origins, and they were from beyond the stars.”

– Philip K. Dick

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#TheGame23: The Metagame: Creative Discord: The Word Game

 

The Metagame: Creative Discord: The Word Game is an invitation to engage in the ancient human art of free rambling a.k.a. “theoryposting” with the goal of not being “correct” (and thus not being afraid of being wrong) but to partake in an imaginative adventure of speculation and reflection both as an individual practice and interpersonally as a collaborative ramble with the mutual goal of facilitating the rambling and appreciating it for itself as a creative art and not for the production of some “product.” You aren’t trying to do anything except ramble as the ramble goes, as there is no goal other than the flow, so there is no competition. Absolutely nothing is at risk, so there is no need for any sort of hostility. In addition for rambling for its own sake, the larger “goal” is to encourage this rambling and its lack of rules except to play in a general sense, in the hope that it may help people to explore ideas freely and passionately. Perhaps we can even get somewhere extraordinary with this free rambling.

 

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How To Save The Universe – an incomplete tutorial

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Reddit:
 
 

Media, Memes, and Metagames

by Eris Omniquery

These videos were created over a period of 4 years via an improvisational memetic engineering process. This process involved sometimes hundreds of ours of free rambles on the internet in various places, contextualizing and re-contextualizing video references until a video felt “right” and essentially made itself, self-organizing out of the discourse. They are a personal reflection of my journey through postmodern hell and out of it to the pancreativist horizon. Id’ consider them every bit as important as this document because they are a narrative expression of the same thing, comprised of segments of narratives stitched together to create memetic chimera.

 

Emerging Memetic Singularity in the Global Knowledge Society

Autonym from Futureculture.

Lebanon from here.

#thegame23

The Legendary Discordian Pataphysician Timoteo Pinto

ARG² Research Library Index

Xenogaming by raisondecalcul

The Principia Discordia

Meme Magic

Ganggang gang

Omnigel

Tools

Furscience

Still Alive

The Grey Pill
 
 

 

Creating meta-narratives as a hypersigil within a larger ARG scenario, for personal and societal transformation

Cinematic technique was used in ancient times in temples, (often using autonomous mechanical devices to provide seemingly miraculous results) and played a major role in many of the ancient mystery traditions. Immersive and interactive narratives and participatory experience has been used to create altered states of consciousness and altered experience of reality as far back as history can be traced and arguably into the animal kingdom where young animals often use play to develop skills and develop behaviors that can serve them later within the narrative structure of their pursuit of survival and of life itself. Some para-psychologist suggest the state of mind entered into when one is provided with input that is beyond comprehension or that confounds a currently held belief or limit, is a key to manifesting further results that can only be described as paranormal or “beyond the scope of normal scientific understanding”. With this in mind we suggest that psychodrama dealing with the limits of understanding are both the controlling and creative forces that work on the population of humans as social creatures, and that understanding this mechanism of creation and control allows for the willful translation of reality.

Watching dramas playing out by proxy in a theater, arena, or coliseum, was understood to allow vast populations to be placated such that they could succumb to an otherwise boring, uneventful, and non-dramatic life while getting their emotional fix by voyeuristically watching others experiencing life and death dramatic conflict. “Give them bread and circuses” became the motto for keeping the masses entertained and for teaching them the virtues of loyalty and vices of courting dangerous and revolutionary ideas. This would go a long way toward retarding any uprisings or revolt against a system of containment that sought to utilize the masses as a mechanism working towards a broader centralized nationalistic or cultural goal.

Plays and drama as an art form eventually became the method even to provide subversive social commentary about politics, religion, and to experiment with virtues and vices of archetypal characteristics, and even to teach by example the power of certain cultural norms and taboos, providing a sort of programming template for the human population. As technology progressed and provided a means of recording these scripted performances, allowing for mass distribution and enhancing the ability to alter and use trickery to create illusions of reality, cinema became perhaps the popular and powerful medium for these narratives.

When people saw the first grainy and silent moving pictures, one of the first reported effects on an audience was to react as if the scenes on the film were real. There was a particular scene depicting an oncoming train and as this train approached the cameras vantage point, many in the theater ran away for fear of being struck by the oncoming train…

Before their exposure to this new medium, no one had seen anything like this and the results seemed like some strange magic… Man has since increasingly learned to distinguish what is real as well as to create psuedo-realities that wade through “the uncanny valley” on the verge of seeming real; or at any rate are real enough to create a visceral reaction or to suspend disbelief. Real enough so that if one so chooses, they can in effect lose themselves in the content being played out in front of them.

For roughly the last century, cinema has represented what is arguably the most highly evolved medium for presenting narratives, but cinema seems to be giving up ground in the same way print media and broadcast media are giving way to the more interactive format of social media and collective content curation… in this way games as interactive narratives, are quickly evolving into a whole new medium that can encourage audiences to become authors and spectators to become participants. Closing the circle so to speak and creating a “hyper-meta narrative” whose hero is the protagonist that becomes the author, the player that becomes the game designer.

The concept of “language games” was popularized by the philosopher Ludwig Wittgenstein as a way to understand the underpinnings of culture and the cultural motivations that sway the behaviors of any given member of said culture. Understanding the underlying game mechanics inherent in these language games and narratives that form the backdrop of our subconscious motivations can be a very empowering realization. Playing new language games by creating our own meta narratives where the individual acts as both the subject and the author or the player as well as the game designer can allow us the opportunity to override or “hack” the cultural conditioning and to become a mindful director of the application of will that both creates the narrative content of dreams, and plays out in the subconscious associations with your perceptions of the world as well as the emotions, reactions, and ultimately behavioral choices that form how you interact with the world around you. In short we create games that allow players to change their worlds and change themselves in accordance with their own values, and a means of understanding the cultural template without being constrained by it.

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Alternate Reality Game Organization (ARGO)

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