The Antientropy Project

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Last year I was able to derive the pure mechanics of what I had first applied to myself as the “Recursively Self-Improving Autological Structure (RSIAS.) It is the process of praxis in its most elemental form, the method of conscious action itself. The scientific method is merely a refinement of this method in such a way that it is recursively self-improving. The scientific community is a recursively self-improving knowledge society, as the history of science has shown. 90% of the scientists who had ever lived are live today, “the technological singularity” is better described as “the scientific singularity,” which is best described as “the human singularity,” and ultimately just “The Singularity.” RSIAS can also be called Omniquery or all-questioning, which can be described as a process as “All I know is that I know nothing, all I do is question everything.” The Prismatic Triangle of the Artistic Spirit is the emotional equivalent of RSIAS, it is recursively self-improving emotional intelligence. These two structures correspond to the right and left hemispheres of our brain.
The Discordian Eris is a goddess of creative chaos. When I say that I am Eris, what I mean is that part of me is a psychologically perfect manifestation of an archetype corresponding to mathematically perfect creativity, best described as Discordianism. The spooky narrative synchronicity between myself and Discordianism described below is the bi-product of memetic and narrative convergence.

My Second Self was created in Second Life as Aminom Marvin. In 2007 I experimented around with the new “sculpted prim” format that converts a 2D RGB image into a 3D XYZ mesh by mapping 3 color channels to 3 spacial dimensions. I used the integral symbol for my avatar because when I studied the field in college it fascinated me, it seemed like some big secret that was about much more than mere numbers. I also find the integral symbol very aesthetically pleasing, especially as it resembles the F-holes on a violin. Unlike most others who used automated Blender conversion scripts to make their sculpts, I made my sculpt maps entirely in photoshop by reverse engineering and designing them by hand pixel by pixel. This allowed me to discover many techniques to create and manipulate sculpt maps before anyone else could, because I worked with them on the pixel-level. Later I would start by making base sculpt templates in Photoshop and importing them into Blender for more intuitive and easy editing. I began to sell my sculpts, which became extremely popular because I squeezed every ounce of efficiency out of each sculpt, and in Second Life geometric efficiency is invaluable, with rented land having a limited number of objects that can be built on it. I built a business with a monthly income of $8500 because of this, I was one of the top content creators in Second Life: http://npirl.blogspot.com/2008/11/next-big-thing-in-virtual-worlds-that.html I am describing this not to boast, but to show the process of how I _became_ my avatar in Second Life: http://cyborganthropology.com/Hypersigil  This process would be completed in 2010 when I accidentally invented and applied the Recursively Self-Improving Self-Help System to myself. I became a reified calculus integral just as Aminom my avatar was. I had replicated the psychological archetype of Isaac Newton in my mind: https://www.youtube.com/watch?v=6_HroTxaZe0

This shows how a sculpted prim works, the left is the sculpt map which converts into the cube shape beside it.
This is a much more complex sculpted prim which I created by tracing my avatar vertex by vertex and manually applying the coordinates of each vertex as color values, constructing it in Photoshop. This model is made of 8 visually disconnected pieces that are connected by geometry that is folded up into zero-length “strings.” A Sculpted prim is holographic origami. I don’t think the sculpted prim format was created by accident, but purposefully to train a perceptual understanding of how Hilbert spaces work: https://en.wikipedia.org/wiki/Hilbert_space “A Hilbert space is an abstract vector space possessing the structure of an inner product that allows length and angle to be measured. Furthermore, Hilbert spaces are complete: there are enough limits in the space to allow the techniques of calculus to be used.” “Any true physical color can be represented by a combination of pure spectral colors. As physical colors can be composed of any number of physical colors, the space of physical colors may aptly be represented by a Hilbert space over spectral colors. “!!!Humans have three types of cone cells for color perception, so the perceivable colors can be represented by 3-dimensional Euclidean space!!!” The many-to-one linear mapping from the Hilbert space of physical colors to the Euclidean space of human perceivable colors explains why many distinct physical colors may be perceived by humans to be identical (e.g., pure yellow light versus a mix of red and green light, see metamerism).
This is a much more complex sculpted prim which I created by tracing my avatar vertex by vertex and manually applying the coordinates of each vertex as color values, constructing it in Photoshop. This model is made of 8 visually disconnected pieces that are connected by geometry that is folded up into zero-length “strings.” A Sculpted prim is holographic origami. I don’t think the sculpted prim format was created by accident, but purposefully to train a perceptual understanding of how Hilbert spaces work: https://en.wikipedia.org/wiki/Hilbert_space “A Hilbert space is an abstract vector space possessing the structure of an inner product that allows length and angle to be measured. Furthermore, Hilbert spaces are complete: there are enough limits in the space to allow the techniques of calculus to be used.” “Any true physical color can be represented by a combination of pure spectral colors. As physical colors can be composed of any number of physical colors, the space of physical colors may aptly be represented by a Hilbert space over spectral colors. “!!!Humans have three types of cone cells for color perception, so the perceivable colors can be represented by 3-dimensional Euclidean space!!!” The many-to-one linear mapping from the Hilbert space of physical colors to the Euclidean space of human perceivable colors explains why many distinct physical colors may be perceived by humans to be identical (e.g., pure yellow light versus a mix of red and green light, see metamerism).”
I made this post during a “manic episode” before having discovered Autonym in the Media Virus! book, though I did know about Virus 23 from this source: http://eumetics.com/?page=downloads_html.txt&quote=downloads_quote_html.txt I had become a de-facto part of the Asimov conspiracy without realizing it.
In December of 2014 I found the Sorcery of the Spectacle subreddit: https://www.reddit.com/r/sorceryofthespectacle/ After learning much about the nature of the system of global social slavery we live in, I began memetic engineering work in April of 2015 by splicing clips of lectures and narratives together, shown here: https://vimeo.com/specalblend In August of 2015 the “meme wars” began, and I trolled the neo-Nazi “Bureau of Memetic Warfare” by posting my memetic engineering videos and making claims of a Deep State conspiracy to liberate humanity here: https://8ch.net/bmw/res/1.html
My prescience wasn’t the result of psychic ability, but a deep understanding of memetics and cultural evolution. While I had guessed that there was such an underground conspiracy to give the Trump-Putin-Nazi mafia enough rope to hang themselves, it will later prove to be entirely correct. #deepstateheroes
Richard Dawkins is doubtlessly part of the benevolent conspiracy. Right memetics is the science of propaganda: how to enslave the soul. Left memetics is the art of science and the science of art: how to liberate the soul. Right memetics seeks to eliminate mutation, resulting in selection and reproduction; memetic incest. In this video Richard Dawkins re-defines the meme as a “mutation in the mind” to emphasize the novelty-generating properties of the meme, as opposed to the merely reproductive: https://www.youtube.com/watch?v=2tIwYNioDL8
This is an overview of a top-level physics of the soul that starts with calculus-based phenomenology that I have derived. It is grounded in process philosophy: https://en.wikipedia.org/wiki/Process_philosophy
The past (psychohistory: https://en.wikipedia.org/wiki/Psychohistory_(fictional) ) proves the future. The proof (psychophysics, the Tao of Calculus) creates the future, collapsing all possible futures into one: the best of all possible futures for humanity. This is the future: https://vimeo.com/262025984
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