The Antientropy Project

My Second Self was created in Second Life as Aminom Marvin. In 2007 I experimented around with the new “sculpted prim” format that converts a 2D RGB image into a 3D XYZ mesh by mapping 3 color channels to 3 spacial dimensions. I used the integral symbol for my avatar because when I studied the field in college it fascinated me, it seemed like some big secret that was about much more than mere numbers. I also find the integral symbol very aesthetically pleasing, especially as it resembles the F-holes on a violin. Unlike most others who used automated Blender conversion scripts to make their sculpts, I made my sculpt maps entirely in photoshop by reverse engineering and designing them by hand pixel by pixel. This allowed me to discover many techniques to create and manipulate sculpt maps before anyone else could, because I worked with them on the pixel-level. Later I would start by making base sculpt templates in Photoshop and importing them into Blender for more intuitive and easy editing. I began to sell my sculpts, which became extremely popular because I squeezed every ounce of efficiency out of each sculpt, and in Second Life geometric efficiency is invaluable, with rented land having a limited number of objects that can be built on it. I built a business with a monthly income of $8500 because of this, I was one of the top content creators in Second Life: http://npirl.blogspot.com/2008/11/next-big-thing-in-virtual-worlds-that.html I am describing this not to boast, but to show the process of how I _became_ my avatar in Second Life: http://cyborganthropology.com/Hypersigil This process would be completed in 2010 when I accidentally invented and applied the Recursively Self-Improving Self-Help System to myself. I became a reified calculus integral just as Aminom my avatar was. I had replicated the psychological archetype of Isaac Newton in my mind: https://www.youtube.com/watch?v=6_HroTxaZe0






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