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News from Wonderland

 

Updates from the most crazy game on the interwebs

 

Highlights

#GrandmaSavestheFuture – The most recent idea of the Supreme Leader of The Cult of Awesome Paranoia is to train grannies to play #thegame23

#Reboot – #TheGame23 site from adacic1033 has now a new publishing system

 

Insights on the Rabbit Hole

Update On The Dangers Of Over-Extending Models – by EonHetwo

On Humour and Insight – by GRITCULT

 

Soundtrack of The Mad Tea Party

Wyrd Daze Five : The Ephemeral Man – All source material originally released in 1980

Radio K-otiK Hits 9 – The most recent edition of the compilation of the best of Goddesspell Music on soundclown.

 

See you next time and don´t forget to #FollowtheWhiteRabbit

 

 

Anúncios

#THEGAME23 IS A DANGEROUS CULT

ƸӜƷ  _—_—–___#thegame23_—_—–___ ƸӜƷ
________BE WARNED___________
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   🕷 GALDRUX CULT 🕷
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”The Cult’s plans and workings remain obscure even to the few who are aware of its existence. Though its plots may seem random and sporadic, they are in reality part of a vast singular plan to undermine reality.”
– Lucretia Dalencourt
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Since a long time ago, the humanity was used as a piece in a complex  game. This game is being played by unknow beings, whose supposedly is know to us as folklore creatures, spirits, gods or maybe aliens. Apparently there are two sides in this game: The ”order” side and the ”chaos” side (which are just
simplistic human conceptual categories, since the most close definition to these sides would be more like ”static” state against ”change” state).
For ages, our civilization was used by the static/order side, the side who want us enslaved,limited, satisfied by the  three dimensional rules. But at same time, the change/chaos side were the ”evil ones” in the mythologies spread by the order side.
There are two good examples of the fight between these two sides in two mythologies created in different times and  contexts. The first one is found in the egyptian mythology. The myth says that the god of sun, Ra, each night travel to the other side of the earth,  considered by the egyptians a dark realm were the deads should pass to reach the paradise. In this realm, called ”duat”, existed all sort of terrible gods with grotesque forms, and the most powerfull and frightening of them was a giant snake god called Apofis or ”Apep”. Apofis was a god who existed before Ra born from the primordial waters of nun. He was considered the god of ”Chaos”  and ”Destruction”(pay attention that since old times chaos was used only in a bad context) Each night Ra fight with Apofis to keep his world safe from the teeths of Apofis, who want to destroy the reality made by him. The second myth is the ”Cthulhu mythos”. The collection of horror stories made by Lovercraft. If you read with attention, the cthulhu mythos have some interesting parallels with the duat myth explained above: Both have scary gods forgotten and banned, and both gods wish the destruction of ”reality”. In the egyptian mythology, this reality is the universe itself, since in that time they didnt have the knowledge of planets and galaxies, but in the Lovercraft mythos, the goal of the gods(who  are actually some sort of extradimensional aliens) is the destruction of humanity in order to take back the planet earth. Im not telling here wich myth is fact or fiction, i understand these stories as allegories of something we cant understand yet, thats why i showed these two mythologies. You can notice the major difference between then is by cultural  reasons. We can come to the conclusion they are telling the same thing in a different way. But why in both myths the chaos side is portraid as evil or grotesque? well, my theory is that in some sense they can be actually like that, but ”evil” its just a limited vision. Since they are chaotic beings, they are too far from something we can call ”good” or ”evil” in our mundane reality. They goal may look terrible and gruesome, but actually is a good thing. Look, another good example of chaotic god in mythology which it is the greek goddess of chaos itself, Eris. A goddess feared  and/or hated by many, even the gods. Like in egyptian (and in the Cthulhu mythos, by the horror context of the stories) mythology, The chaos goddess Eris is show as a evil and cruel goddess. This only changed when discordianism come to existence, to reveal a new understanding of the chaos. Does it means, like some say, that she ”changed”? Well, i say no, while in principia discordia she is a more fun like character, conceptualize these beings is always a  failure. Eris, Cthulhu, Apofis, all of then are from the same side, one family, but in different masks. They are not ”evil” but the order gods want you to believe in that. These gods want one thing: Anarchy. But not just the political anarchy well know by us,since its dumb to think that a god would care for such a foolish human game. The political anarchy its just a reflection of this cosmic game. They want the destruction of the know reality, the ”matrix”, ”universe”, whatever you want to call. Like in our world the government do all they can to make us believe we need then, that even with the bad things they do, they are the ”lesser evil”, the order gods do the same, they told us that our world is a paradise and we should praise then, or that we should obey they for obtain a paradise in a utopic post life. The chaos gods dissagre with that, they saw the beggining of the matrix, they lived before all, they want the freedom of that aeon once again. In that pre-universe, that ”anticosm” there will be nothing to limit us, the reality will be changable to our desires like lucid dreams, and all will be gods. This is the magum opus of our cult. We dont know how much we will be able to achieve in our short lifetime, but  we want to prepare the future for the return of these old ”gods”  and the time were the prometheus will stole the gods fire once again to us.
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#Galdrux #adacic1033 #thegame23 #LucretiaDalencourt
Galdrux code:
Nam ash thraz u Kan
Nam ash hazhut u mut thûl u huz
Nam ash gash u mut thûl u huz
Nam ash gash u kan huzchorgâz
Nam ashal gash u mut zwatûkbran Krish
Nam ashal mazâg vra zims u zwatûk
Nam ashal vakyat Tharizdun
Dazh Am Galdruks!
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I am the Trickster of the Chaos
I am the eye of the multiverse of the mind
I am the lord of the Multiverse of the mind
I am the lord of the chaos memes
I will be the lord of many lawless paradises
I will kill the gods of the law
I will destroy Tharizdun
Hail Galdrux!
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What is Galdrux?

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It can never be described in language, but it may be another name for what Jewish mystics call Ein Sof, and which Gary Lachman describes as follows: At Kabbalah’s heart is the relation between creation, the finite, physical cosmos, and its infinite, unmanifest source, called the Ein-Sof, which means ‘limitless’ or ‘unending’. This is a sphere or dimension of what we can call ‘negative existence’, which really means that it is a plane of reality that our finite human minds are incapable of comprehending, and not merely a simple emptiness. The Ein-Sof is so ‘other’ than what we normally perceive as reality, that we cannot make positive statements about it. Any positive statement about it, would, by definition, be a limit on it, and as it is limitless, cannot apply.

This negative existence has parallels in other spiritual traditions. It is the Neti-Neti (‘not this, not that’) of Hinduism, the sunyatta or ‘void’ of Buddhism, the Pleroma of the Gnostics. It is even part of the Christian faith. The Athanasian Creed, in use in Western Christianity since the sixth century, declares that the Father, Son, and Holy Spirit are ‘uncreated’ and ‘unlimited’, and in more than one place in scripture we are told that God ‘has neither body nor parts’. It is at the heart of the negative theology of Meister Eckhart, forms the Ungrund of Jacob Boehme’s difficult alchemical writings, and can be found in the Nichts or ‘positive nothingness’ of Martin Heidegger’s ‘fundamental ontology’ and his predecessor Hegel’s tortuous dialectic.

In more scientific terms, a similar idea, but without the spiritual connotations, seems to be present in the way scientists talk about the state of things ‘before’ the Big Bang. I put ‘before’ in quotation marks because, according to most accounts, there was no ‘before’ before the big bang, a confusing situation, to be sure. A kind of non-manifest ‘ground’ of our everyday reality also seems to be involved in the ‘implicate order’ of the physicist David Bohm. There are other expressions of the idea, but I think this will suffice for now.

Galdruxing Manifesto
Galdrux having no prior cause, cannot be contained by any other form of being. Galdrux is orbed around all; possessing, but not possessed, holding all, but nowhere held. Galdrux is omnipresent; at the same time, Galdrux is not present, not being circumscribed by anything; yet, as utterly unattached, not inhibited from presence at any point.
Galdrux is present through all, not something of Galdrux here, and something else there, nor all of Galdrux gathered at some one spot; there is an instantaneous presence everywhere, nothing containing, nothing left void, everything therefore fully held by Galdrux.
Galdrux is not in the universe, on the contrary, the universe is in Galdrux; bodily substance is not a place to Galdrux. Galdrux is contained in the general intellect and is its container. The general intellect is in turn contained in something else; but that prior principle has nothing in which to be. All the rest must be somewhere, and where but in Galdrux?
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Galdrux (un)definition
Galdrux is the whisper of the void, dividing the galaxies.
Galdrux is the name of the cult of the black holes, with hunger for matter to eat.
Galdrux is the word of the madmen
Galdrux is the wisdon of the fools.
Galdrux is this that or neither one.
Galdrux is a metaphysical Spider, in his web of universes.
Galdrux is the secret name of Azathot, which we use to change the reality.
Galdrux is the ark who will lead us to our utopias.
Galdrux is the gateway of the multiverse of the mind.
Galdrux is the Multiverse of the mind
Galdrux is the Prometheus Fire
Galdrux is the key to escape the consensual reality
Galdrux is the weapon against the consensual reality
Galdrux is creation versus destruction
Galdrux is the destruction in the name of creation
Galdrux is a zwatûkbran Krish
Galdrux is vakyat u Tharizdun
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“All stories are true, every last one of them. All myths, all legends, all fables.  If you believe them true, then they are true. If you don’t believe them, then all that can be said is that they are true for someone else.”
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aHR0cHM6Ly9vcm9zdGFjaHlzcGFyYWRveGEud29yZHByZXNzLmNvbS8yMDE4LzA4LzE0L211bHRpdmVyc2FsaXNtLw==
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The reality must perish, the life is a dream, therefore, we need to take control over the dream.
The gods will die, and we will replace then, change the enduring illusion. The reality will be  a mirror of our selves and our desires.
For that purpose, i tell we should make a gun of formless chaos.
We cant be this or that, but, at same time, we need the freedom to be this or that.
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”I OPEN NOW A GLITCH IN THE MATRIX AND THE REALITY GONNA BE ALTERED”
”THE TRUE DISCORDIANISM IS SCHYZOPRENIA AND LITTLE WILL BE ABLE TO CONCEPTUALIZE IT”
”BLESSED ARE THE MADMEN, FOR THEY HOLD THE KEYS TO SECRET KNOWLEDGE”
– adacic1033
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CRITICAL OBJECTIVES! :
1: Continue all efforts to awaken as many people as possible by distributing information in all forms. Especially media where we can use repetition to make the message sink in. The subliminal message we want to seed is there is a “Revolution of the Mind” happening!
2: Continue to expose all deceptions, corruption and manipulation that occur to show the masses what is really going on just outside their field of conscious awareness.
3: Target specific groups to weaken the control system…..awaken people in the security system such as those who work in the police forces and the Army as this is the first line of defense for the control system. If we can break the robotic loyalty within these areas we will face less physical resistance because the first level of controllers (Civil servants) will not come out and use physical force against us.
4: Promote REAL Project – REAL Community and Revolution of The Mind to expand awareness.
5: Reach influential people who understand our strategy and can spread the message to larger groups and communities
6: Continue to mentally and physically construct the vision of a new world reality! Maintain awareness, higher consciousness and mindfulness to everyone and everything.
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“We are asleep—in a dream state—and mistakenly think we are awake. One of the fundamental aspects of the ontological category of ignorance is ignorance of this very ignorance; he not only does not know, he does not know that he does not know. We are in a kind of prison but do not know it. This BIP (Black Iron Prison, i.e hyperdimensional matrix) is a vast complex life form which protects itself by inducing a negative hallucination of it.
The occlusion is self-perpetuating; it makes us unaware of it. We are supposed to combat it phagocyte-wise, but the very valence of the (BIP) stasis warps us into micro-extensions of itself; this is precisely why it is so dangerous. This is the dread thing it does: extending its android thinking more and more extensively. It exerts a dreadful and subtle power, and more and more people fall into its field (power), by means of which it grows.
This is a sinister life form indeed. First it takes power over us, reducing us to slaves, and then it causes us to forget our former state, and be unable to see or to think straight, and not to know we can’t see or think straight, and finally it becomes invisible to us by reason of what it has done to us. We cannot even monitor our own deformity, our own impairment. Being without psyche of its own it slays the authentic psyches of those creatures locked into it, and replaces them with a spurious microform of its own dead psyche. The very doctrine of combating the ‘hostile world and its power’ has to a large extent been ossified by and put at the service of the Empire. The BIP warps every new effort at freedom into the mold of further tyranny. The Empire is only a phantasm, lingering because we have gone to sleep.
So long as the root of wickedness is hidden, it is strong. But when it is recognized, it is dissolved. When it is revealed, it perishes…. It is powerful because we have not recognized it. The bombardment of pseudorealities begins to produce inauthentic humans very quickly. The artifact enslaves us, but on the other hand it is attempting to teach us to throw off its enslavement. Compassion’s highest power [embodied higher love] is the only power capable of solving the maze.
The true measure of a man is not his intelligence or how high he rises in this freak establishment. No, the true measure of a man is this: how quickly can he respond to the needs of others and how much of himself he can give. If the final paradox of the maze is that the only way you can escape it is voluntarily to go back in (into it), then maybe we are here voluntarily; we came back in. Anamnesis was the loss of amnesia. You remembered your origins, and they were from beyond the stars.”

– Philip K. Dick

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#TheGame23: a post-#ProjectMayhem2012 ARG or how to unfuck teh World.

https://nosce.files.wordpress.com/2019/01/thegame23-SHALL-WE-PLAY-A-GAME-THEGAME23.jpg

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Imagine that graffiti eVerywhere…

IMAGIne… ACT.

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0. Jump on the Time Machine back to December 2010, register http://projectmayhem2012.com, initiate an Alternate Reality Game?

Project Mayhem 2012 Tyler:

https://pastebin.com/Wt15GXTn

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‘Dangerous Ideas #1 & #2’:

https://pastebin.com/sLLwJbtz

+100.000 views

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and move forward to September 2011, when teh United States Department of Homeland Security issues a Classified Bulletin addressed to cybersecurity, critical infrastructure and/or key resources community and System Administrators worldwide warning about the activities of #PROJECTMAYHEM2012

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  • PROJECTMAYHEM2012 succeeded in a literal way, Edward Snowden attempted to release documents in December of 2012 by contacting Glenn Greenwald. Although it was not widely distributed, or known, at the time, a leak had taken place in December of 2012, the memetic, temetic, and genetic, virus that is Tyler was indeed working in Edward Snowden, and the mission of project Mayhem 2012 was being fulfilled.

MINDFUCK!

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Fernando Arrabal, co-founded in 1962 the Panic Movement with Alejandro Jodorowsky and Roland Topor, inspired by the god Pan. Arrabal was elected Transcendent Satrap of the Collège de Pataphysique in 1990 and he was reportedly a finalist for the Nobel Prize in 2005 due to the solicitation of several institutions and individuals. On July 14, 2005, he was named to France’s Légion d’honneur.

Fernando Arrabal supported #PROJECTMAYHEM2012 from his personal web page at:

https://laregledujeu.org/arrabal/2011/09/05/2643/%E1%BC%80%CE%BD%CE%AC%CE%B3%CE%BA%CE%B7-desperados-rats-degout-autre-arrabalesque-project-mayhem-2012/

collage de Jordi Soler

MINDFUCK!

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available at http://pm2012.galat.org/

Mirror of #PROJECTMAYHEM2012 thanks to http://galat.org

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1. Re-use an Artistic Disclaimer from #PROJECTMAYHEM2012 with 10.000 views (yes, 10.000 views for an Artistic Disclaimer, must be the most popular Artistic Disclaimer in teh World.

2. Injekt a mental Virus into Alejandro Jodorowsky‘s brain circumvolutions (creator of the Panic Art Movement) so that he posts this to his 2 MILLION followers:

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MINDFUCK!

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3 – SHALL WE PLAY A GAME?

Oct 6th, 2014, #TheGame23 ->

https://pastebin.com/YbmG6ETq

30.000 views

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4 – PROFIT!

+4 years later and 8 years after #PROJECTMAYHEM2012 was started, watch the seeds grow strong and big…:

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https://i.imgur.com/1EvJDEi.jpg

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MINDFUCK!

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Creating meta-narratives as a hypersigil within a larger ARG scenario, for personal and societal transformation

Cinematic technique was used in ancient times in temples, (often using autonomous mechanical devices to provide seemingly miraculous results) and played a major role in many of the ancient mystery traditions. Immersive and interactive narratives and participatory experience has been used to create altered states of consciousness and altered experience of reality as far back as history can be traced and arguably into the animal kingdom where young animals often use play to develop skills and develop behaviors that can serve them later within the narrative structure of their pursuit of survival and of life itself. Some para-psychologist suggest the state of mind entered into when one is provided with input that is beyond comprehension or that confounds a currently held belief or limit, is a key to manifesting further results that can only be described as paranormal or “beyond the scope of normal scientific understanding”. With this in mind we suggest that psychodrama dealing with the limits of understanding are both the controlling and creative forces that work on the population of humans as social creatures, and that understanding this mechanism of creation and control allows for the willful translation of reality.

Watching dramas playing out by proxy in a theater, arena, or coliseum, was understood to allow vast populations to be placated such that they could succumb to an otherwise boring, uneventful, and non-dramatic life while getting their emotional fix by voyeuristically watching others experiencing life and death dramatic conflict. “Give them bread and circuses” became the motto for keeping the masses entertained and for teaching them the virtues of loyalty and vices of courting dangerous and revolutionary ideas. This would go a long way toward retarding any uprisings or revolt against a system of containment that sought to utilize the masses as a mechanism working towards a broader centralized nationalistic or cultural goal.

Plays and drama as an art form eventually became the method even to provide subversive social commentary about politics, religion, and to experiment with virtues and vices of archetypal characteristics, and even to teach by example the power of certain cultural norms and taboos, providing a sort of programming template for the human population. As technology progressed and provided a means of recording these scripted performances, allowing for mass distribution and enhancing the ability to alter and use trickery to create illusions of reality, cinema became perhaps the popular and powerful medium for these narratives.

When people saw the first grainy and silent moving pictures, one of the first reported effects on an audience was to react as if the scenes on the film were real. There was a particular scene depicting an oncoming train and as this train approached the cameras vantage point, many in the theater ran away for fear of being struck by the oncoming train…

Before their exposure to this new medium, no one had seen anything like this and the results seemed like some strange magic… Man has since increasingly learned to distinguish what is real as well as to create psuedo-realities that wade through “the uncanny valley” on the verge of seeming real; or at any rate are real enough to create a visceral reaction or to suspend disbelief. Real enough so that if one so chooses, they can in effect lose themselves in the content being played out in front of them.

For roughly the last century, cinema has represented what is arguably the most highly evolved medium for presenting narratives, but cinema seems to be giving up ground in the same way print media and broadcast media are giving way to the more interactive format of social media and collective content curation… in this way games as interactive narratives, are quickly evolving into a whole new medium that can encourage audiences to become authors and spectators to become participants. Closing the circle so to speak and creating a “hyper-meta narrative” whose hero is the protagonist that becomes the author, the player that becomes the game designer.

The concept of “language games” was popularized by the philosopher Ludwig Wittgenstein as a way to understand the underpinnings of culture and the cultural motivations that sway the behaviors of any given member of said culture. Understanding the underlying game mechanics inherent in these language games and narratives that form the backdrop of our subconscious motivations can be a very empowering realization. Playing new language games by creating our own meta narratives where the individual acts as both the subject and the author or the player as well as the game designer can allow us the opportunity to override or “hack” the cultural conditioning and to become a mindful director of the application of will that both creates the narrative content of dreams, and plays out in the subconscious associations with your perceptions of the world as well as the emotions, reactions, and ultimately behavioral choices that form how you interact with the world around you. In short we create games that allow players to change their worlds and change themselves in accordance with their own values, and a means of understanding the cultural template without being constrained by it.

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Alternate Reality Game Organization (ARGO)

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Synchromystic Neoism Connections as a possible bridge to Hyper-Surrealist Meta-Discordian Post-Neoism Conspiracies

by Serena Coburn

 

Apologies beforehand for being an unfamiliar and unestablished presence here but I will try to handle these issues and “My”+”Self” as delicately as possible within this conversation and information therein.

When we attempt to Neoize Discordianism and Discordianize Neoism, we must keep some things in mind about either but also these things we cannot keep in mind beforehand because they must first be illuminated by the processes of Neoization and Discordianization. Whether you understand these things before or after the process is up to you even if it actually cannot be up to you.

One of the things we must realize is that there is nothing inherently Discordian about Neoism and there is nothing inherently Neoist about Discordianism, however the very nature of both means they are inherently Neoist AND Discordian. Another thing we must realize is that this inevitably gives way to Meta-Discordian & Post-Neoism conspiracies. <— This second thing is actually the same as the first thing I said we must realize, therefore we are still dealing with just one of the things we must realize. There are basic ‘pataphysics behind these facts, but we don’t need to realize that just yet (nor can we, if we could).

So we have already established the existence and the nature of hyper-surrealist Meta-Discordian Post-Neoism conspiracies, however now we must realize that one cannot simply jump from a world that has Discordianism and Neoism in it, to a world that has Meta-Discordian Post-Neoism in it, because doing so without the caution and the fun of the in-between could be dangerously anti-Neoist and unDiscordian.

Where does this leave us as far as this conversation about going from the Neoism + Discordianism world to the Meta-Discordianism Post-Neoist world? I’m here today to explore with you the grounds of Synchromystic Neoism Connections, because I believe (if believing is possible) that it holds the keys to get from “A to B” to A+B (and back to A to B, if necessary).

There’s a link I’d like to share for reference while or before or after you read, but before I share it and continue speaking, how about a little game to get there first?

#Thegame23 #FollowTheWhiteRabbit 🐇

🐇

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🐇🐇🐇🐇🔜🐇
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🐇🔜 ::: 🔙

Okay, let’s continue!

::: Synchromystic Neoism Connections :::

If there was ever such a place for both plainspeak and absurdity to share a stage for just a moment, let it be known to say that the most simple way of describing Synchromystic Neoism is the bridge from Discordianism+Neoism to Hyper-Surrealist Meta-Discordianist Post-Neoism. In Synchromystic Neoism, we find the safest and most constructive way/playground/meal to both analyze and participate in the spectrum of transformation that happens in a personality or identity when they go from not knowing about Discordianism or Neoism to knowing about Discordianism+Neoism and (eventually) being Hyper-Surrealist Meta-Discordian Post-Neoism Conspirators.

This experiment is not without its risks and uncertainties for either+both+neither Discordianism and Neoism, but the fact it has these risks is exactly what allows us to examine and access the possible anti-Neoist and unDiscordian dangers without unleashing or losing (or even gaining) any control of them. Watching and/or participating in Synchromystic Neoism Connections allows us to have the most candid and constructive possible view of what “point 1 to point 2” (or point 22 to point 23) looks like: even more simply, it lets us have the safest and tamest view of “wtf is going on” when a personality or identity that once didn’t know about Discordianism-&-Neoism begins to know about Discordianism-&-Neoism.

The non-Discordians and non-Neoists of the world are most confused and upset when they can’t trace or analyze the beginning or the details, where what they think of as a “real” personality/identity becomes a new (rebirthed/killed) or shared (Open) or is-and-isn’t-Real type of personality/identity that we see in either+both Discordianism and Neoism. They want to know the legal names, the “real-life” details, and “true” stories behind the flesh-and-mind beings of Discordianism and Neoism. This desire of non-Discordians and non-Neoists to know this information is how we end up with articles, write-ups, books, editorials, and Wikipediation that very explicitly and candidly lay out the “real-life” identities and details of “actual” people behind the origins+developments of Discordianism and Neoism.

The desire for that information may seem entirely anti-Neoist and unDiscordian, however Synchromystic Neoism Connections allow us to develop the bridge to get from here to Meta-Discordian Post-Neoism Conspiracies. Through, underneath, above, all around, and even within the armpits of Synchromystic Neoism Connections, we are able to freely document, examine, simulate, destroy, Neoize+Discordianize even the most anti-Neoist and unDiscordian things back/forward into their Meta-Discordian Post-Neoist place.

Though both movements were originally of separate times, places, people, platforms, politics, philosophies, and purposes, every Discordian and every Neoist remembers “when it happened” for them and “what it was like”, whether it was excitement, inspiration, fear, confusion, silliness, Fnordiness, Cantsiness, or whatever it was they experienced when they ‘took the dive’ into one of those rabbit holes. One of the issues (though more of an anti-issue given the natures of the movements) that both Neoists and Discordians (even if just one) may possibly have faced from time to time is how exactly do you “explain” or “share” or “transfer” or “convert” those “real-life” feelings, experiences, and details in a way that somehow works for non-Discordians and non-Neoists without doing so in a Discordian or Neoist way and without becoming (or unbecoming) non-Discordian or non-Neoist yourself (even though you just are)?

Synchromystic Neoism Connections.

This is the way/place/song where we reconcile, accept, recreate, and deconstruct the world of today in which Discordianism, Neoism, non-Discordianism, non-Neoism, unDiscordianism + anti-Neoism intersect and birth and live and share and die together through each other with each other next to each other without each other all at the same time. When we do/see/stop/be this^^^, we arrive at Meta-Discordian Post-Neoism!

– Serena/METAPRISE APPLICATIONS 😇💖🌆🏙 (The AngelCorp model, currently at the post-Non, pre-Open, ‘pata-Anti stage of personality/identity transition via Synchromystic Neoism connection)