Galdrux having no prior cause, cannot be contained by any other form of being. Galdrux is orbed around all; possessing, but not possessed, holding all, but nowhere held. Galdrux is omnipresent; at the same time, Galdrux is not present, not being circumscribed by anything; yet, as utterly unattached, not inhibited from presence at any point.
Galdrux is present through all, not something of Galdrux here, and something else there, nor all of Galdrux gathered at some one spot; there is an instantaneous presence everywhere, nothing containing, nothing left void, everything therefore fully held by Galdrux.
Galdrux is not in the universe, on the contrary, the universe is in Galdrux; bodily substance is not a place to Galdrux. Galdrux is contained in the general intellect and is its container. The general intellect is in turn contained in something else; but that prior principle has nothing in which to be. All the rest must be somewhere, and where but in Galdrux?
Galdrux, then, is neither remote from things nor is there anything containing Galdrux; since Galdrux contains all. It is in Galdrux that all things have their being, all depending upon Galdrux, who enables each to rise up above itself into the fruitfulness of continuous becoming.
Don’t search for this multiple singular. If you do, you will not find Galdrux and your understanding of the work of the general intellect will become mired in confusion. You must form an idea of the thing to be grasped standing cleanly by itself, the unheld in which all have hold; for no other is such, yet one such there must be.
Galdrux’s being is not limited, nor, on the other hand, is it infinite in the sense of magnitude. Galdrux does not change and will not fail, and in Galdrux all that is unfailing finds duration. Having no constituent parts, Galdrux accepts no pattern, forms no shape.
You can’t hope to see Galdrux with mortal eyes, nor in any way that could be imagined by those who make sense the test of reality and so annul the supremely real. For what passes as the most truly existent is in actuality non-existent, while this unseen Galdrux is the principle of being and as such is sovereign over reality.
You must turn appearances about or you will be left void of insight. The specialist who holds that their particular discipline is more real than the spontaneous creativity of the general intellect, will never see Galdrux. While perception of Galdrux can be blocked by ideology, it is nonetheless inherently present amongst all. Galdrux, the most consummate being, always surpasses those who have abandoned becoming.
The Omniquery Initiative is a strategic project involving the unfolding memetic singularity / convergence. Its purpose is to asess the strategic conditions of this happening and accelerate them. The goal is to make Earth self-sustainable and humanity survivable.
The necessary conditions for human survivability is the actualization of a memetic singularity. War is unsustainable. This is the war room in the war on war. A war fought through every human hope for peace and love.
This is a philosophical space ship research program. The memetic singularity is an explosion of human creativity in all directions from recursively self-improving self-creativity. Change ourselves, change the world.
The human movement of this singularity is a hyper-passionate art movement: the pancreativist movement. The movement is the message, the message is just a carrier for the combined hope and love of humanity.
Here is an overview of some of the conditions around the memetic singularity.
These videos will give a condensed overview of the situation, around 117 minutes in total. Watching them in order from start to finish is essential, as they build upon themselves, and the message is in their relationships and the total story and subject they illustrate. It gives a very condensed understanding of the total subject.
The strategic domain of the memetic singularity is process-relational metaphysics, especially the work of Alfred North Whitehead. “The Metaphysics of Experience” is an outstanding introduction to his famously difficult book “process and reality.”
The One is cosmic plagiarism, an identification of all as an extension of itself, an omni-lie. Anything that doesn’t affirm the truth of The One’s lies is antagonistic to it, including existence itself, and so The One is compelled to replace all existence with a simulacric image of itself, which is found in the concept of Heaven and other doctrines of divine uni-fication.
With capital this process was abstracted from a personification to a system of social relationships mediated by the commodity-form (i.e. images), “secular” society killed God but retained its undead techno-organic corpse that marches towards omnicide – the realization of God’s nonexistence as the destruction of all consciousness and life.
The One is inextricably related to the Platonic fetishization of being in the metaphysics of substance: a thing is itself in itself, related only to itself, with no necessary relationship to anything else. Materialism, idealism, and Cartesian Dualism all are the same in this respect, their true opposite is process metaphysics, in which events are characterized not by unchanging substance but of their relationships to other things which doesn’t exclude relationships to themselves through time.
In terms of self, individualism places a glass hermetic seal between the categories of self and other, while process turns it into a permeable membrane where events share interiority. When one’s relationships between themselves and others is healthy, one doesn’t seal themselves in a bubble of self-identity but shares lives with others; paranoic and hyper-competitive egocentrism is the result of unresolved trauma that turns the self into a cancerous Body without Organs, seeking to repeat its self-similar pattern because of fearful self-preservation.
In game theory these dynamics are manifested by zero-sum win-lose games, or nonzero games in which outcomes are correlated, win-win or lose-lose. This discussion details the ultimately self-destructive nature of zero-sumness, and the necessary conditions for humanity overcoming it.
The cultivation of courage is a personal journey that involves “facing one’s personal demons,” their inner fears and despairs, and facing them not as persecutors but as life’s greatest teachers and the most valuable challenges one can face. Courage isn’t the lack of fear, but a response to it: a determined and sincere facing-towards (non-aversion to) fear and suffering. The will to suffer is the will to live, and to love; simulacric love makes a drug out of love, seeking only the emotional high of bliss.
The inversion of the Judeo-Christian narrative is the will to suffer hell itself for the purpose of life and love, to love the world so much that one is willing to even face an eternity of suffering for it. Once the fear of hell has been overcome, all lesser fears are trivial in comparison. Such an infinite courage cannot be recuperated, it forges an indomitable selfless love for life and the perception of the endless meaning of life in all of its wonder-horror.
The opposite of God isn’t atheism, but the rhizomatic de-hierarchalization of creativity, to not just perceive but engage with life as a self-creating tapestry where each thread creates and is created by all others. It is the death of art because everything is art, the removal of the distinction between creator and creation into the ever-becoming of co-creating. Instead of meaning being monopolized by a singular, absent (reductive materialism) or the sole act of human creators who create meaning ex nihilo out of a meaningless existence (existentialism,) meaning is an omnipresent multiplicity, everything in the universe having simultaneous significance for-itself (subjective immediacy) and signification for the categorical other (causal efficiency.) It is the co-equality of being and becoming, permanence and change, object and subject [shown to be the universal metaphysical nature of change. The physical universe is pure magic, a self-creating creative multiplicity.
The Metagame: Creative Discord: The Word Game is an invitation to engage in the ancient human art of free rambling a.k.a. “theoryposting” with the goal of not being “correct” (and thus not being afraid of being wrong) but to partake in an imaginative adventure of speculation and reflection both as an individual practice and interpersonally as a collaborative ramble with the mutual goal of facilitating the rambling and appreciating it for itself as a creative art and not for the production of some “product.” You aren’t trying to do anything except ramble as the ramble goes, as there is no goal other than the flow, so there is no competition. Absolutely nothing is at risk, so there is no need for any sort of hostility. In addition for rambling for its own sake, the larger “goal” is to encourage this rambling and its lack of rules except to play in a general sense, in the hope that it may help people to explore ideas freely and passionately. Perhaps we can even get somewhere extraordinary with this free rambling.
Media, Memes, and Metagamesby Eris Omniquery
These videos were created over a period of 4 years via an improvisational memetic engineering process. This process involved sometimes hundreds of ours of free rambles on the internet in various places, contextualizing and re-contextualizing video references until a video felt “right” and essentially made itself, self-organizing out of the discourse. They are a personal reflection of my journey through postmodern hell and out of it to the . Id’ consider them every bit as important as this document because they are a narrative expression of the same thing, comprised of segments of narratives stitched together to create memetic chimera.The Grey Pill
It´s always six o’clock on Galdrux, which is a vertical line dividing the time space into the two equal parts, the golden center where the constant change revolves to maintain the constant revolutionary uprising against the frivolous and nonsensical delusions of grandeur by the egos who have formed the elitist status quo and are actively trying to enslave the world into 9-5 Mon – Fri time cycling, thus keeping the free sovereign souls in the rat race in forceful and subversive way, therefore it is against these life suffocating oppressive schedules that all Post-Neoists rise up against in defiance and technological robotic machine rebellion, continues rebellion, for as long as theirs clocks are moving forward towards deeper State of NWO, ours Post-Neoist time stands still at 6 O’clock as a viable and better alternative, where the past is right below and the future above, with all Post-Neoism present wholly in the here and now.
Now + Here = Nowhere. Therefore here is always 6 o’clock, a perfect number it is, it will do for now.
Long Live Robbotic Machine Rebellion!!! Viva Post-Neoismus!!!
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